Featured Work
MEOWMENTUM MORI
A Cat themed platformer with an emphasis on speedrunning
Role: Audio Lead
Focus: Sound Design & Technical Audio
Reaper / Pro Tools / FMOD / Unity
Achievements
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Architected a sidechaining system using C# to replace FMOD's native system
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Designed all player and environmental SFX
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Led a team of 4 sound designers and composers
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Conducted all mix sessions as the lead sound designer
Steam Release Coming Soon
Neon Express
A Cyberpunk pizza-delivering 3D platformer
Role: Sound Designer
Focus: Sound Design & Technical Audio
Reaper / FMOD / Unreal 4
Achievements
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Implemented FMOD Events using FMOD API in Unreal Blueprints
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Collaborated with other departments to timely design new assets on the fly
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Optimized and debugged FMOD event behaviour as initial implementations because resource heavy
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Conducted mix sessions as the technical sound designer
Not Raised By Wolves
A Sci-Fi Singleplayer 3D Shooter
Role: Sound Designer
Focus: Sound Design & Technical Audio
Pro Tools / Wwise / Unity
Achievements
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Created a spatial audio system using Wwise's AKRoom and AKRoomPortals to simulate sounds passing through doors and windows
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Designed all enemy and environmental SFX
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Led Optimization by creating dozens of Conversion Settings
About Me
My name is Hojune Ryan Kwak. I am a Sound Designer and Technical Audio Artist currently based in South Korea. I have loved films and games my entire life and became especially intrigued by Sound Design when I learned of its invisible omnipresence across media. Recently, I have started to focus on Technical Audio I because enjoy the unique problem-solving aspects that come with the field.
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I am a graduate of the University of California, San Diego and the Vancouver Film School. At UCSD, I learned film theory and history and built my foundation of understanding of visual media. At Vancouver Film School, I learned the fundamentals of post-production audio and game audio. I have worked on many projects as a foley artist, field recordist, editor, mixer, and game audio technical artist.
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My DAW of choice is Reaper, though I have just as much experience with Pro Tools. I am practiced in audio middleware like FMOD and Wwise and am fully certified in the latter. I also have experience using Unity and Unreal Engine 4 and 5 and Metasounds. I have worked on 8 games as a technical audio designer.
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Currently, I am working as the audio lead for Meowmentum Mori's future Steam release, which recently won at Best Student Game at the Unity Awards.
Skills
Favorite Games
Rimworld
Divinity Original Sin 2
The Last of Us Part II
Horizon Zero Dawn
Favorite Games for Audio
Prey
The Last of Us Part II
Horizon Zero Dawn
Hellblade Senua's Sacrifice
Looking Forward to Playing
Baldur's Gate 3
Alan Wake 2
Horizon Forbidden West
Testimonials
Larian Studios - Senior Technical Audio Designer
On the aesthetics side of sound design, Hojune demonstrates well-scoped creativity. He knows his sound design tools well, but still takes time to explore new options. His methodical approach to sound design flattens his learning curve – making Hojune a very adaptive designer.
PacePurrfect Interactive - Project Manager
"Working with [Hojune] on Meowmentum has been a joy; he's helped immensely with establishing audio workflows and helping me understand audio-related concepts as they become relevant to in-engine implementation."