Featured Work
MEOWMENTUM MORI
A Cat themed platformer with an emphasis on speedrunning
Role: Audio Lead
Focus: Sound Design & Technical Audio
Reaper / Pro Tools / FMOD / Unity
Achievements
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Architected a sidechaining system using C# to replace FMOD's native system
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Designed all player and environmental SFX
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Led a team of 4 sound designers and composers
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Conducted all mix sessions as the lead sound designer
Neon Express
A Cyberpunk pizza-delivering 3D platformer
Role: Sound Designer
Focus: Sound Design & Technical Audio
Reaper / FMOD / Unreal 4
Achievements
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Implemented FMOD Events using FMOD API in Unreal Blueprints
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Collaborated with other departments to timely design new assets on the fly
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Optimized and debugged FMOD event behaviour as initial implementations because resource heavy
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Conducted mix sessions as the technical sound designer
Not Raised By Wolves
A Sci-Fi Singleplayer 3D Shooter
Role: Sound Designer
Focus: Sound Design & Technical Audio
Pro Tools / Wwise / Unity
Achievements
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Created a spatial audio system using Wwise's AKRoom and AKRoomPortals to simulate sounds passing through doors and windows
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Designed all enemy and environmental SFX
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Led Optimization by creating dozens of Conversion Settings
About Me
My name is Hojune Ryan Kwak. I am a Sound Designer and Technical Audio Artist currently based in South Korea. I have loved films and games my entire life and became especially intrigued by Sound Design when I learned of its invisible omnipresence across media. Recently, I have started to focus on Technical Audio I because enjoy the unique problem-solving aspects that come with the field.
I am a graduate of the University of California, San Diego and the Vancouver Film School. At UCSD, I learned film theory and history and built my foundation of understanding of visual media. At Vancouver Film School, I learned the fundamentals of post-production audio and game audio. I have worked on many projects as a foley artist, field recordist, editor, mixer, and game audio technical artist.
My DAW of choice is Reaper, though I have just as much experience with Pro Tools. I am practiced in audio middleware like FMOD and Wwise and am fully certified in the latter. I also have experience using Unity and Unreal Engine 4 and 5 and Metasounds. I have worked on 8 games as a technical audio designer.
Currently, I am working as the audio lead for Meowmentum Mori's future Steam release, which recently won at Best Student Game at the Unity Awards.
Skills
Favorite Games
Rimworld
Divinity Original Sin 2
The Last of Us Part II
Horizon Zero Dawn
Favorite Games for Audio
Prey
Alan Wake 2
The Last of Us Part II
Hellblade Senua's Sacrifice
Looking Forward to Playing
Baldur's Gate 3
Deathloop
Horizon Forbidden West
Testimonials
Larian Studios - Senior Technical Audio Designer
On the aesthetics side of sound design, Hojune demonstrates well-scoped creativity. He knows his sound design tools well, but still takes time to explore new options. His methodical approach to sound design flattens his learning curve – making Hojune a very adaptive designer.
PacePurrfect Interactive - Project Manager
"Working with [Hojune] on Meowmentum has been a joy; he's helped immensely with establishing audio workflows and helping me understand audio-related concepts as they become relevant to in-engine implementation."