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HRK Audio

Sound Design & Technical Audio

Sound Design Reel

Technical Reel

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Featured Work

MEOWMENTUM MORI
A Cat themed platformer with an emphasis on speedrunning

Role: Audio Lead
Focus: Sound Design & Technical Audio

Reaper / Pro Tools / FMOD / Unity

Achievements

  • Architected a sidechaining system using C# to replace FMOD's native system
  • Designed all player and environmental SFX
  • Led a team of 4 sound designers and composers
  • Conducted all mix sessions as the lead sound designer

Neon Express
A Cyberpunk pizza-delivering 3D platformer

Role: Sound Designer
Focus: Sound Design & Technical Audio

Reaper / FMOD / Unreal 4

Achievements

  • Implemented FMOD Events using FMOD API in Unreal Blueprints
  • Collaborated with other departments to timely design new assets on the fly
  • Optimized and debugged FMOD event behaviour as initial implementations because resource heavy
  • Conducted mix sessions as the technical sound designer

Not Raised By Wolves
A Sci-Fi Singleplayer 3D Shooter

Role: Sound Designer
Focus: Sound Design & Technical Audio

Pro Tools / Wwise / Unity

Achievements

  • Created a spatial audio system using Wwise's AKRoom and AKRoomPortals to simulate sounds passing through doors and windows
  • Designed all enemy and environmental SFX
  • Led Optimization by creating dozens of Conversion Settings

About Me

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My name is Hojune Ryan Kwak. I am a Sound Designer and Technical Audio Artist currently based in South Korea. I have loved films and games my entire life and became especially intrigued by Sound Design when I learned of its invisible omnipresence across media. Recently, I have started to focus on Technical Audio I because enjoy the unique problem-solving aspects that come with the field.

I am a graduate of the University of California, San Diego and the Vancouver Film School. At UCSD, I learned film theory and history and built my foundation of understanding of visual media. At Vancouver Film School, I learned the fundamentals of post-production audio and game audio. I have worked on many projects as a foley artist, field recordist, editor, mixer, and game audio technical artist.

My DAW of choice is Reaper, though I have just as much experience with Pro Tools. I am practiced in audio middleware like FMOD and Wwise and am fully certified in the latter. I also have experience using Unity and Unreal Engine 4 and 5 and Metasounds. I have worked on 8 games as a technical audio designer.

Currently, I am working as the audio lead for Meowmentum Mori's future Steam release, which recently won at Best Student Game at the Unity Awards.

Skills

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Favorite Games
Rimworld
Divinity Original Sin 2
The Last of Us
Part II
Horizon Zero Dawn

Favorite Games for Audio
Prey
Alan Wake 2
The Last of Us Part II
Hellblade Senua's Sacrifice

Looking Forward to Playing
Baldur's Gate 3
Deathloop
Horizon Forbidden West

Testimonials

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Matheus Vilano

Larian Studios - Senior Technical Audio Designer

On the aesthetics side of sound design, Hojune demonstrates well-scoped creativity. He knows his sound design tools well, but still takes time to explore new options. His methodical approach to sound design flattens his learning curve – making Hojune a very adaptive designer.

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Apoorv Taneja

PacePurrfect Interactive - Project Manager

"Working with [Hojune] on Meowmentum has been a joy; he's helped immensely with establishing audio workflows and helping me understand audio-related concepts as they become relevant to in-engine implementation."

Contact Me

You can reach me directly via email

or

  • Linkedin
  • Youtube
  • Soundcloud
  • Instagram

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